That said, my direct experience with Western-themed RPGs is quite limited, with TSR's Boot Hillbeing the only one I played successfully for any length of time. Certainly I talk a great deal more about fantasy on this blog than I do about Westerns, but that's more an acknowledgment of how large fantasy looms in our hobby than it is a reflection of my personal tastes. But those less familiar to the genre will find an unusually patient and polite take on turn-based tactics, despite the grit and occasional grimness of the setting.After science fiction, I'm hard pressed to decide whether I like fantasy or Westerns more. If you've played an XCOM game or gave Wasteland 3 a spin, you'll be right at home in Hard West 2. The heroes have heart, the world is compelling, and the combat revels in giving the player the ability to mow down the opposition in a string of highly skilled and carefully executed attacks. The alt-history and the focus on devils and magic mean that the narrative skirts the more problematic cliches of the era.ĭeveloper Ice Code Games has succeeded at creating a Wild West that I keep coming back to, even though I fail again and again. The writing is awash with tropes, covered with a thick veneer of absolutely bizarre devil magic. I can set up camp and have the posse members interact with each other, which is a nice way to decompress from all the oddities and hostilities out there on the frontier. These fights are punctuated by exploring the overworld, picking up side quests, meeting new people, and chasing down the devil behind it all. I had to teleport Flynn in and use dynamite and other special abilities to clear them out, and even then it was done by the skin of my teeth. One early battle I played takes place outside a church, and it quickly becomes a frantic scramble as one gunman flips up the lid of a coffin and uses it for cover while his comrades snipe from the windows.
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